Played through Spiderman 2 this weekend. I was a little apprehensive
about the game, since some of my coworkers were heaping scorn on it
last week, but the game is really good. Granted, some of the
graphical elements suck, and some of the animation looks like King
Kong era stop motion, but if you can swing around New York for half an
hour and tell me that this is not exactly what you wanted to be
doing when you were 10, then you're a freak. I know that's harsh, but
it's true.
My only complaint with the actual substance of the game is that the
combat is either too easy, or silly hard. In particular, some of the
boss fights with Doc Ock were ludicrous. Putting large damage
elements into the environment is fine, but the developer must, MUST,
MUST make sure that these are predictable to the player, and
consistent in their effect. It's just frustrating to be thrown by a
plasma blast, and because you randomly hit a pillar in the
environment, get bounced back into the plasma for 2 or 3 more hits
before you regain control of the character. Not good. Makes me want
to throw the controller at the screen. It was like finding a fly in
the last bite of a really good creme brulee. Fortunately, after you
finish the main (read: movie) storyline, they let you just screw
around in the city, so it's easy to erase the taste of the poor design
from your mouth.
Confidential to Joel in Cambridge: Look at this. I'm home this
weekend, and I fail to call. Great.
/games |
permalink (2004/08/02 13:40)