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Rambling about games

Engadget has a post about the first cell phone that's excited me in quite some time. Good screen, small, GPS built in, and expandable storage. (Through cards, unfortunately, rather than a microdrive, but nothing's perfect.) Why must all the good toys show up in Japan first?

It'll be fun to see what sort of new games will pop up once you have a serious cellphone platform for them. GPS and decent amounts of storage are key, I think. The really interesting new game concepts are going to be based on location, proximity, and real-world activities. For instance, combine the flash mob meme with an RTS, and stage giant real-world battles. Commanders would direct from above, with an interface that translated the GPS location information from the players into something very much like a traditional RTS. People in the fray could conduct battles by playing quick heads-up games with opposing team members. The interesting bit would be that unlike a computer game, you'd be directing units with genuine autonomy. What does an RTS play like when your units decide to completely ignore your directives? Would players even be interested in playing anything but the commander? There are a ton of fun questions to ask here. Could you work "artifacts" into the game? (Cannons that can remove players from the game when "fired" into a crowd, nerf swords that disable any player if it gets within a foot or so of the player's phone.) How do you represent defensive structures? Do you use natural structures? Invisible "virtual" structures?

Now that I've got all of this written out, I don't think the idea of set-piece battles with hundreds of players is workable. Fun, but it definitely falls into the category of "never-gonna-happen". So, maybe a stealth game, with fewer players. Play it on large areas, with few people. Use some downloaded satellite imagery from the USGS National Map site. (1 foot/pixel color satellite photos. Their interface blows, and it only covers major metropolitan areas, but the imagery is unbelievable.) Moving games off the couch and into the real world is going to be a lot of fun in the next few years.

(Also now that I'm reading this, the idea of a bunch of gamers running about in a field with their phones out also seems pretty laughable. Maybe we'll all just play Pokemon outside.)

Wheat Thins

OK, so this isn't exactly an earth-shattering question, but why is the quality control of Wheat Thins so terrible? I've consumed quite a few of these things in my life, and I swear, I never know what I'm going to get when I open the box.

Roughly a third of the time, you get proper Wheat Thins: textured, salty, golden brown. (The fundamental theorem of Thins states that crunch + salt = good.) The rest of the time, you get flat, untoasty poker chips, lightly dusted with a powdery substance that might be salt, but has no power to make my tongue happy.

Why is this so hard for Nabisco to get right? I don't mind variations in food that is made by humans, but this is the sort of cookie cutter, no surprises, snack food that is supposed to be the same every time. No one would tolerate it if every third box of Chips Ahoy was delivered with no chips, so why is it acceptable to deliver a product that is basically cracker and salt without the salt?

Virtual Hosting

I'm considering moving onepartcode.com to a virtual hosting provider. I'm starting to get very annoyed that I can't just ssh into my account and twiddle with files manually. Especially given that blosxom depends on file timestamps to determine the date of a posting, dealing with my site through ftp is just a pain in the ass. I can't correct typos without moving a post to the front of the queue, which for a compulsive proofreader is a problem.

The only thing holding me back at this point is that most of the reasonable hosting plans I've found are in the $20 per month range, which is just too much extra dough for the amount of use I'm giving the site. Hopefully competition will push that down before too long...