Indie Game Jam
So Thatcher, Charles, and Ryan are back from the Indie Game Jam. Check out the results, the games are reasonable counterexamples to the idea that totally physics-based gameplay is always boring. (As of this writing the games have yet to be posted, but they'll be up soon.)
I love the idea of the Jam; I wonder if you couldn't take the idea a bit further. For instance, the average game takes, let's estimate, 10 people about 1.5 years to develop. Call it 30,000 hours of effort, just to toss a number at it. The jam winds up generating games in about 50-60 hours of work, which gives us a speed up factor of about 500; call it two orders of magnitude. (I'm ignoring the fact that the jams always start out with a technology base, but I'm guessing that the estimate is still pretty close.) What if you could knock off another two orders? At that point, you'd be sketching a game in about 30-60 minutes, which might move it into the realm of performance art. Lord knows people have done more boring things on stage in that genre.
Probably to get the time requirements down, it would have to be almost all level design for an already complete game. So invert it: have the audience design the level, and the programmer/artist/m.c. is there just to mediate the experience. Buy a bunch of digitizing whiteboards (or conversion kits), and cover the walls of a small room. Put some wine and food in the middle, give the audience the pens, and let them design a 2d platformer level. Have a couple of PCs or consoles in the room to test the level out, and email everyone a copy of their work at the end of the night.
Or, if you wanted to follow the theme of this year's Jam, just take two whiteboards, split the room into teams, and have them draw rigid body machines to "attack" the other side. The team that manages to fling, slide, or drop the most mass into the other teams region wins. You'd have to run this one as an iterative session so the teams could develop defenses against the other team's onslaught. The mediator's job would then be to enforce some rules to ensure a fair competition. Ideally the final level would resemble a sort of emergent Rube Goldberg kinetic sculpture.
It'll never happen, but it's a fun party to imagine...
