Goooooooolllllld!
Oddworld: Stranger's Wrath is off to MS Cert. Once they sign off, it's off the the replicator, and we can kick back and slide out the French and German versions after the xmas break. This is actually our second trip into the Cert box for the english version. We got kicked this Monday for some minor stuff that we quickly fixed. Luckily, we were also able to integrate some fixes that we made for the localizations that fix some rare crashes that didn't come up during the primary QA process.
Looking at the perforce depot, the first change was put in on November 5th, 2001. There were 101,332 checkins to the depot over the course of the project, of which roughly 75k were done by humans, 25k by our build process. That's an absolutely astonishing number to me. If you guess that there are about 250 working days in a year, and the OSW team averaged about 20 people over the course of the project, then you can estimate that on average every person on that team was making changes to the project 5 times a day. The fact that the game is solid despite that murderous amount of churn, 4 or 5 demo builds placed randomly in the middle of the schedule, and a fairly lackadaisical QA team at EA makes me proud to be on that team.
3 years, and the last of my twenties went into this one. I can't wait to see it in a green plastic DVD case so I can be sure it's over.



